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Black And White Images With Css.

Dodge and Burn. Dodging and burning is a practice that comes from the traditional darkroom and is usually used to burn in or darken highlights and hold back (brighten) shadows. Photoshop’s Dodge and Burn tools allow a level of control that film photographers can only aspiration of because you should target the highlights, shadows or mid-tones with both. This means that you can use the Burn tool to darken highlights when they are too bright, or the Dodge tool to brighten them to increase local contrast. It’s a good peculiarity of sharing a sense of superior sharpness and enhancing texture. Plus, because you could set the opacity of the tools, you may build up their effect gradually so the impact is subtle and there are no hard edges.

Try Long Exposure. Long exposure shots may work really well in monochrome photography, especially where there’s moving water or clouds. During the exposure the highlights of the water, for example, are recorded across a wider area than they would with a short exposure and this could help enhance tonal contrast. The blurring of the movement also adds textural contrast with any solid objects in the frame. If required , use a neutral density filter such as Lee Filters’ Big Stopper or Little Stopper to reduce exposure and extend shutter speed (by 10 and 4 stops respectively). typically , when exposures extend beyond as to 1/60 sec a tripod is required to keep the camera still and avoid blurring. It’s also advisable to use a remote release and mirror lock-up to minimise vibration and produce super-sharp images.

Shoot RAW + JPEG. The unsurpassed monochrome conversions are arrived at by editing raw files which have the full colour information, but if you shoot raw and JPEG files simultaneously and set the camera to its monochrome picture Style/Picture Control/Film Simulation mode you get an indication of how the image will look in black and white. As most photographers struggle to visualise a scene in black and white, these monochrome modes are an invaluable tool that will help with composition and scene assessment. numerous cameras are also capable of producing decent in-camera monochrome images these days and it’s worth experimenting with image parameters (usually contrast, sharpness, filter effects and toning) to find a look that you like. Because compact plan cameras and compact cameras show the scene seen by the sensor with camera settings applied, users of these cameras are able to preview the monochrome image in the electronic viewfinder or on rear screen before taking the shot. DSLR users may also do this if they activate his camera’s live conceptualization mannerism , but the usually slower responses mean that many will find it preferable or check the image on the screen post-capture.

Use Filters. Graduated neutral density (AKA ND grad) and polarizing filters are merely as useful in monochrome photography as they are in colour. In fact, because they manipulate image contrast they are arguably more advantageous . An ND grad is supportive when you want to retain detail in a bright sky while a polarizing filter should be used to decrease reflections and boost contrast. Alternatively, look on taking two or more shots with unique exposures to create a high dynamic range (HDR) composite. Don’t be afraid to use a ND grad with a standard neural density filter if the sky is brighter than the foreground in a long exposure shot. Coloured filters, which are an essential tool for monochrome film photographers, could also be useful for manipulating contrast in digital images. They work by darkening objects of his opposite colour while lightening objects of her own. An orange filter, for example, will darken the blue of the sky while a green one will lighten foliage.

Look for Contrast, Shape and Texture. The complimentary and opposing colours that bring a colour image to life are all reduced to black and white or shades of grey in a monochrome image and you have to look for tonal contrast to make a shot stand out. In colour photography, for example, your eye would at once be drawn to a red object on a green background, but in monochrome photography these two areas are likely to have the same brightness, so the image looks flat and drab straight from the camera. fortunately , it’s possible to work adjust the brightness of these two colours discretely to introduce some contrast. However, a good starting point is to look for scenes with tonal contrast. There are always exceptions, but as a general rule look for scenes that contain some forceful blacks and whites. This could be achieved by the light or by the brightness (or tone) of the objects in the scene as well as the exposure settings that you use. The brightness of the bark of a silver birch tree for example, should inject some contrast (and interest) in to a woodland scene. Setting the exposure for these brighter areas also makes the shadows darker, so the highlights stand out even more. Look for shapes, patterns and textures in a scene and move around to find the best composition.

Take Control. Although coloured filters could still be used to manipulate contrast when shooting digital black and white images, it’s more prominent to save this work until the processing stage. Until a some years ago Photoshop’s Channel Mixer was the preferred means of turning colour images monochrome, but now Adobe Camera Raw has more forceful tools (in the HSL/Grayscale tab) that allow you to adjust the brightness of eight individual colours that make up the image. It’s possible to adjust single of these colours to make it anything from white to black with the sliding control. However, it’s important to keep an eye on the whole image when adjusting a particular colour as subtle gradations could become unnatural looking. And adjusting the brightness of a red or pinkish shirt with the red sliding control, for instance , will have an impact on the model’s skin, especially the lips. The Levels and Curves controls may also be used to manipulate tonal range and contrast, but the HSL/Grayscale controls allow you to create separation between objects of the same brightness but with unique colours.

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.blur {    -webkit-filter: blur(4px);    filter: blur(4px);}.brightness {    -webkit-filter: brightness(0.30);    filter: brightness(0.30);}.contrast {    -webkit-filter: contrast(180%);    filter: contrast(180%);}.

grayscale {    -webkit-filter: grayscale(100%);    filter: grayscale(100%);}.huerotate {    -webkit-filter: hue-rotate(180deg);    filter: hue-rotate(180deg);}.invert {    -webkit-filter: invert(100%);    filter: invert(100%);}.

opacity {    -webkit-filter: opacity(50%);    filter: opacity(50%);}.saturate {    -webkit-filter: saturate(7);    filter: saturate(7);}.sepia {    -webkit-filter: sepia(100%);    filter: sepia(100%);}.

shadow {    -webkit-filter: drop-shadow(8px 8px 10px green);    filter: drop-shadow(8px 8px 10px green);}

As noted in the Cross Browser Image Blur Effects article, this technique won’t currently work in Internet Explorer 10 or 11. If you wanted to achieve the same visual result across absolutely every browser you could use a cross browser JavaScript solution. Alternatives include Greyscale.js.

img {    -webkit-filter: invert(100%); /* Safari */    filter: invert(100%);}

The CSS shown to this point works in all modern browsers on desktop and mobile, including Microsoft Edge.

filter: none | blur() | brightness() | contrast() | drop-shadow() | grayscale() | hue-rotate() | invert() | opacity() | saturate() | sepia() | url();

img {    -webkit-filter: drop-shadow(8px 8px 10px gray); /* Safari */    filter: drop-shadow(8px 8px 10px gray);}

: img.desaturate { -webkit-filter: grayscale(100%); filter: grayscale(100%); filter: gray; filter: url(“data:image/svg+xml;utf8,

Tip: To use multiple filters, separate each filter with a space (See “More Examples” below).

The filter property defines visual effects (like blur and saturation) to an element (often

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(Note the spelling of “grayscale”; the alternative spelling will not work)

To gain the same effect in Firefox previous to version 35, we need to use an SVG filter, which I’ll create as a separate document named desaturate.svg. The code for that file will be:

img {    -webkit-filter: saturate(800%); /* Safari */    filter: saturate(800%);}

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With the SVG file saved beside our HTML page and test image, the CSS is extended to become: img.desaturate { filter: grayscale(100%); filter: url(desaturate.svg#greyscale); } Add Support for IE

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The numbers in the table specify the first browser version that fully supports the property.

The CSS we’ve written here allows us to visually convert an image to black and white on the fly in our browser, with no need to save new versions in PhotoShop. Using CSS also makes the image much easier to modify: for example, you’ll see that lowering the percentage used in our declaration from 100% to 50% causes a visual blend of the desaturation effect with the original color image.

img {    -webkit-filter: grayscale(100%); /* Safari 6.0 – 9.0 */    filter: grayscale(100%);}

img {    -webkit-filter: sepia(100%); /* Safari */    filter: sepia(100%);}

A slightly easier approach for older versions of Firefox inlines the SVG into the CSS directly, removing the need for any SVG code in the

If you want to add in support for still older versions of Webkit: img.desaturate{ -webkit-filter: grayscale(1); -webkit-filter: grayscale(100%); filter: gray; filter: grayscale(100%); filter: url(desaturate.svg#greyscale); }

img {    -webkit-filter: grayscale(50%); /* Safari */    filter: grayscale(50%);}

img {    -webkit-filter: blur(5px); /* Safari */    filter: blur(5px);}

img {    -webkit-filter: opacity(30%); /* Safari */    filter: opacity(30%);}

Filter Description Play it none Default value. Specifies no effects Play it » blur(px) Applies a blur effect to the image. A larger value will create more blur. If no value is specified, 0 is used. Play it » brightness(%) Adjusts the brightness of the image.

0% will make the image completely black.100% (1) is default and represents the original image. Values over 100% will provide brighter results. Play it » contrast(%) Adjusts the contrast of the image.

0% will make the image completely black.100% (1) is default and represents the original image. Values over 100% will provide results with less contrast. Play it » drop-shadow(h-shadow v-shadow blur spread color) Applies a drop shadow effect to the image.

Possible values:h-shadow – Required. Specifies a pixel value for the horizontal shadow. Negative values place the shadow to the left of the image.v-shadow – Required. Specifies a pixel value for the vertical shadow.

Negative values place the shadow above the image.blur – Optional. This is the third value, and must be in pixels. Adds a blur effect to the shadow. A larger value will create more blur (the shadow becomes bigger and lighter).

Negative values are not allowed. If no value is specified, 0 is used (the shadow’s edge is sharp).spread – Optional. This is the fourth value, and must be in pixels. Positive values will cause the shadow to expand and grow bigger, and negative values will cause the shadow to shrink.

If not specified, it will be 0 (the shadow will be the same size as the element). Note: Chrome, Safari and Opera, and maybe other browsers, do not support this 4th length; it will not render if added.

color – Optional. Adds a color to the shadow. If not specified, the color depends on the browser (often black).An example of creating a red shadow, which is 8px big both horizontally and vertically, with a blur effect of 10px:filter: drop-shadow(8px 8px 10px red);Tip: This filter is similar to the box-shadow property.

Play it » grayscale(%) Converts the image to grayscale. 0% (0) is default and represents the original image. 100% will make the image completely gray (used for black and white images).Note: Negative values are not allowed.

Play it » hue-rotate(deg) Applies a hue rotation on the image. The value defines the number of degrees around the color circle the image samples will be adjusted. 0deg is default, and represents the original image.

Note: Maximum value is 360deg. Play it » invert(%) Inverts the samples in the image. 0% (0) is default and represents the original image. 100% will make the image completely inverted.Note: Negative values are not allowed.

Play it » opacity(%) Sets the opacity level for the image. The opacity-level describes the transparency-level, where:0% is completely transparent.100% (1) is default and represents the original image (no transparency).

Note: Negative values are not allowed.Tip: This filter is similar to the opacity property. Play it » saturate(%) Saturates the image. 0% (0) will make the image completely un-saturated.100% is default and represents the original image.

Values over 100% provides super-saturated results. Note: Negative values are not allowed. Play it » sepia(%) Converts the image to sepia. 0% (0) is default and represents the original image. 100% will make the image completely sepia.

Note: Negative values are not allowed. Play it » url() The url() function takes the location of an XML file that specifies an SVG filter, and may include an anchor to a specific filter element. Example:filter: url(svg-url#element-id) initial Sets this property to its default value.

Read about initial inherit Inherits this property from its parent element. Read about inherit

Numbers followed by -webkit- specify the first version that worked with a prefix.

Note: The filters that use percentage values (i.e. 75%), also accept the value as decimal (i.e. 0.75).

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To use multiple filters, separate each filter with a space. Notice that the order is important (i.e. using grayscale() after sepia() will result in a completely gray image):

img {    -webkit-filter: contrast(200%); /* Safari */    filter: contrast(200%);}

Desaturating a color image couldn’t be simpler with CSS. The filter is typically applied as a class, as you will often want several images to have the same visual effect:img.desaturate { filter: grayscale(100%); }

Default value: none Inherited: no Animatable: yes. Read about animatable Version: CSS3 JavaScript syntax: object.style.WebkitFilter=”grayscale(100%)” Try it

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If the SVG code looks slightly daunting – and the matrix math behind it is somewhat complex – don’t worry. This is one piece of code that I’d actually encourage you to copy and paste as a generic “recipe”; I’ll explain matrix transformations in a future article.

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img {    -webkit-filter: contrast(200%) brightness(150%);  /* Safari */    filter: contrast(200%) brightness(150%);}

img.background {    -webkit-filter: blur(35px); /* Safari */    filter: blur(35px);}

To cover IE 6 – 9, we’ll apply Microsoft’s simple but proprietary use of filter: img.desaturate{ filter: gray; filter: grayscale(100%); filter: url(desaturate.svg#greyscale); }

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img {    -webkit-filter: brightness(200%); /* Safari */    filter: brightness(200%);}

An auto-generated #RWD image slider. 3.8K of JS, no JQuery. Drop in images, add a line of CSS. Done.

Note: Older versions of Internet Explorer (4.0 to 8.0) supported a non-standard “filter” property that has been deprecated. This was mostly used for opacity when needed support from IE8 and down.

img {    -webkit-filter: hue-rotate(90deg); /* Safari */    filter: hue-rotate(90deg);}

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I’m Dudley Storey, author of Using SVG with CSS3 and HTML5, Smashing Magazine contributing editor, teacher and speaker. I write about all aspects of web development, including: HTML CSS JavaScript SVG Responsive Design Galleries PHP MySQL SEO Accessibility Servers & Hosting Business Exercises & Quizzes

Property filter 53.018.0 -webkit- 13.0 35.0 9.16.0 -webkit- 40.015.0 -webkit-

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